This Sci-Fi Spacecraft Corridor environment is 100% modular and created for use in Unreal Engine 4. The renders are from inside of Unreal Engine 4 (aside from the last two which were done in Substance Painter). Everything was modeled to a real-world scale and looks great in-engine. All objects easily snap to grid which makes level planning a cinch.
The Sector number and letter (currently Sector 4-D) is easily changed through layers created in SP. Various wear and tear details like grease, dust, dirt, stains, and grime have been added as desired. Almost all of these details can be randomized further with one click of a button.
All assets were modeled and UV'd in 3ds Max, textured in Substance Painter, and rendered in UE4 & SP. All models have a unique 2nd UV channel with no overlapping UV islands for optimal use with UE4 lightmaps.
Based on and inspired by Evgeny Kashin's Sci-Fi Corridor: https://www.artstation.com/artwork/k21Z6