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Worn Sci-Fi Metal Loot Crate

This is a Sci-Fi storage crate that was created in 3ds Max, and textured in Substance Painter. I tried to follow the reference image as closely as possible. However I took some liberties in a few places like changing the back clasps, and the wear and tear.

For this asset I wanted to experiment more with a Face Weighted Normals workflow, so I only used a low-poly model here. This drastically reduced the time required to create this asset (start to finish in 2-3 days), while still producing some decent baking results. Various different alpha brushes (eg: arrows) were created in Photoshop to assist with the painting & texturing.

I'm always open to comments or criticism. Let me know what you think! :)

Reference Image by Boris_Mesaros:
https://i.imgur.com/CQNKLED.jpg

[Model Statistics]
Polys: 2,448
Verts: 2,508
Tris: 4,680

(Marmoset Viewer) Worn Sci-Fi Metal Storage/Loot Crate

Marmoset TB3 Renders

Marmoset TB3 Renders

Wireframe Preview
(Marmoset)

Wireframe Preview
(Marmoset)

Front View

Front View

Side View

Side View

Normals, Roughness, AO, Base Color, Metallic

Normals, Roughness, AO, Base Color, Metallic

Albedo/Base Color

Albedo/Base Color

Roughness

Roughness

Ambient Occlusion

Ambient Occlusion

Normals

Normals

Metallic (Non 1 or 0 values are from dirt & grime. I never work in non 1 or 0 values with metallic)

Metallic (Non 1 or 0 values are from dirt & grime. I never work in non 1 or 0 values with metallic)

Height

Height

Sketchfab Upload:
Worn Sci-Fi Metal Storage/Loot Crate