Website powered by

Modular Roman Railing Set

Last week I decided to create this modular Roman railing set. It is similar to the Roman Gazebo I modeled a few weeks ago, so I included that in my marmoset renders as well. But they were not initially designed to be together (which is fairly apparent with the different texture styles).

The entire railing set uses only 1 UV map to greatly reduce the number of draw calls. If I were to add anything, it would be a decoration (eg: gold symbol or head) for the ornate corner-pieces. Several reference images were used.

If there were any FPS problems, performance could be improved by reducing the detail on the balusters. Currently each set has 5 balusters, and each baluster is 216 polys and 440 tris. This results in 1,080 polys and 2,200 tris for each 5 baluster cluster (which is the majority of the polys and tris used in each modular piece).

[Model Statistics]
[Low-Poly]:
Polys: 1,116 to 1,175
Tris: 2,272 to 2,382

[High-Poly]:
Polys: 78,016 to 92,608
Tris: 156,032 to 185,216

Marmoset Scene Example

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

In-Engine Renders (Unreal Engine 4)

In-Engine Renders (Unreal Engine 4)

In-Engine Renders (Unreal Engine 4)

In-Engine Renders (Unreal Engine 4)

In-Engine Renders (Unreal Engine 4 Default FPS Gamemode)

In-Engine Renders (Unreal Engine 4 Default FPS Gamemode)

In-Engine Renders (Unreal Engine 4 Default FPS Gamemode)

In-Engine Renders (Unreal Engine 4 Default FPS Gamemode)

Texture Channels (Solo image of each at bottom)

Texture Channels (Solo image of each at bottom)

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

Unreal Engine 4 Asset Showcase

Blueprints Example

Blueprints Example

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Marmoset Toolbag Renders

Albedo Channel

Albedo Channel

Normal Map Channel

Normal Map Channel

Roughness Channel

Roughness Channel

AO Channel

AO Channel

Metallic Channel

Metallic Channel