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Stylized Dungeon Diorama Study

These are some of my first ZBrush sculpts, and I would love to hear some input!

This diorama was creawted while following alongside Alex Jerjomin's video series. There were a lot of parts where only a small part of each asset was made, so I took it upon myself to finish the rest of the assets, and completed the diorama environment on my own to help build my skills further. In just a few days I have learned a lot about ZBrush and am much more comfortable using it.

3ds max for the rough blockout and beginning shapes, and then I took those into ZBrush for further refinement. At the moment it is still very high poly (around 2.75 million polys total) and not currently suitable for a game engine, but it makes for a nice render! :)

In the end nearly everything you see in these renders were all sculpted and modeled by me. With the exception of two of the five rock types I used in the wall, and the square rocks around the gutters; those were both modeled by Alex Jerjomin.